Small games, made slowly, for the phone in your pocket.

Second Exit Interactive is an independent game studio in Virginia. We build things you can pick up with one hand, understand in thirty seconds, and put down after ten minutes without having read a manual.

JUNKFALL — Earth seen from low orbit, a scrapyard of debris

Our games

INKFRONT — two armies meeting along a drawn front line
In development

INKFRONT

A real-time strategy game with one verb. You draw your battle line with a finger, and your men march out and hold it. Draw it forward and they advance. Draw it thin and the enemy walks through the hole.

More about INKFRONT →
JUNKFALL — a salvage ship drifting near an orbital station
In development

JUNKFALL

Low orbit is a scrapyard now, and somebody has to work it. Fly a salvage ship on real Newtonian physics, cut debris loose, and haul it home before the fuel or the money runs out.

More about JUNKFALL →

How we make things

  • Decided on glass, not on paper. Every choice gets settled by a real phone in a real hand. Something that measures well and feels wrong is wrong.
  • No ads, ever. We will not interrupt a game you chose to play to show you something you didn't.
  • Nothing to buy that changes who wins. If we ever sell anything, it will not be an advantage.
  • We don't collect your data. Our games send nothing about you anywhere, to us or to anybody else. The privacy policy says so in plain words.
  • Games that respect your time. Ten minutes, one hand, a real ending. No daily login, no streak to protect, nothing that punishes you for putting it down.